Doomfields1.3.17 - App Store
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Publisher Description
Get ready for an epic adventure in an auto battler roguelike game! In this game, you'll lead a team of heroes on a journey through procedurally generated dungeons filled with dangerous enemies and valuable treasures. With a unique combination of tactical combat and randomized items, you'll need to strategize your way through each encounter
Version History Fixed Cloud saves issues 1.3.17 3d ago - potential game crash fixes 1.3.13 Aug 12 - Rating gains based on the day of the month - more points by the end
- Thorns values reduced by 75% in pvp
- Patience now only affects STR, DEX and INT 1.3.12 10/22/2025 - Rating should now increase by 1 after beating a player with the same score
- Fixed Arcane robes
- Fixed scroll drop rates
- There will be an early leaderboard reset this time; I won't be able to do it at the beginning of the next month 1.3.11 08/26/2025 UI improvements 1.3.10 08/07/2025 - Capped [Patience] values at 10
- [Leeching horn] proc chance changed from 100% to 20%
- Damage from Keepsakes should now be correctly displayed in Damage meters
- Added fatigue mechanic to prevent long fights 1.3.9 08/05/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed
1.3.8
- Hidden dagger guideline change
- Bugfixes 1.3.8 07/31/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed 1.3.6 07/22/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes 1.3.5 07/16/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed 1.3.4 07/14/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.6 02/17/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.5 02/15/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.0 02/14/2025 - Items: Upgrade level is now capped at 10.
- Goblin Cleaver: Attack speed bonus is capped at 100.
- Fixed a bug that caused abilities to stop being cast.
- Critical hit runes no longer proc themselves.
- Buff effects should now apply correctly.
- Items modified by encounters should now apply stats correctly.
- Fixed various bugs related to the save system.
- Fixed thorns keepsakes.
- Multiple visual and UI issues have been resolved.
- Potential fixes applied to leaderboards. 1.1.7 11/27/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.6 11/14/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.5 11/11/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.4 11/10/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.0 11/08/2024 UI fixes 1.0.6 10/25/2024 1.0.2 10/23/2024
About Doomfields
The company that develops Doomfields is Kacper Jankowski. The latest version released by its developer is 1.3.17.
To install Doomfields on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-14 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Doomfields as malware if the download link is broken.
How to install Doomfields on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Doomfields is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Doomfields is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 1.3.17
posted on 2026-10-14
Version History Fixed Cloud saves issues 1.3.17 3d ago - potential game crash fixes 1.3.13 Aug 12 - Rating gains based on the day of the month - more points by the end
- Thorns values reduced by 75% in pvp
- Patience now only affects STR, DEX and INT 1.3.12 10/22/2025 - Rating should now increase by 1 after beating a player with the same score
- Fixed Arcane robes
- Fixed scroll drop rates
- There will be an early leaderboard reset this time; I won't be able to do it at the beginning of the next month 1.3.11 08/26/2025 UI improvements 1.3.10 08/07/2025 - Capped [Patience] values at 10
- [Leeching horn] proc chance changed from 100% to 20%
- Damage from Keepsakes should now be correctly displayed in Damage meters
- Added fatigue mechanic to prevent long fights 1.3.9 08/05/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed
1.3.8
- Hidden dagger guideline change
- Bugfixes 1.3.8 07/31/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed 1.3.6 07/22/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes 1.3.5 07/16/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed 1.3.4 07/14/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.6 02/17/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.5 02/15/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.0 02/14/2025 - Items: Upgrade level is now capped at 10.
- Goblin Cleaver: Attack speed bonus is capped at 100.
- Fixed a bug that caused abilities to stop being cast.
- Critical hit runes no longer proc themselves.
- Buff effects should now apply correctly.
- Items modified by encounters should now apply stats correctly.
- Fixed various bugs related to the save system.
- Fixed thorns keepsakes.
- Multiple visual and UI issues have been resolved.
- Potential fixes applied to leaderboards. 1.1.7 11/27/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.6 11/14/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.5 11/11/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.4 11/10/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.0 11/08/2024 UI fixes 1.0.6 10/25/2024 1.0.2 10/23/2024
version 1.3.13
posted on 2026-10-06
Version History - potential game crash fixes 1.3.13 Aug 12 - Rating gains based on the day of the month - more points by the end
- Thorns values reduced by 75% in pvp
- Patience now only affects STR, DEX and INT 1.3.12 10/22/2025 - Rating should now increase by 1 after beating a player with the same score
- Fixed Arcane robes
- Fixed scroll drop rates
- There will be an early leaderboard reset this time; I won't be able to do it at the beginning of the next month 1.3.11 08/26/2025 UI improvements 1.3.10 08/07/2025 - Capped [Patience] values at 10
- [Leeching horn] proc chance changed from 100% to 20%
- Damage from Keepsakes should now be correctly displayed in Damage meters
- Added fatigue mechanic to prevent long fights 1.3.9 08/05/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed
1.3.8
- Hidden dagger guideline change
- Bugfixes 1.3.8 07/31/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed 1.3.6 07/22/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes 1.3.5 07/16/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed 1.3.4 07/14/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.6 02/17/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.5 02/15/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.0 02/14/2025 - Items: Upgrade level is now capped at 10.
- Goblin Cleaver: Attack speed bonus is capped at 100.
- Fixed a bug that caused abilities to stop being cast.
- Critical hit runes no longer proc themselves.
- Buff effects should now apply correctly.
- Items modified by encounters should now apply stats correctly.
- Fixed various bugs related to the save system.
- Fixed thorns keepsakes.
- Multiple visual and UI issues have been resolved.
- Potential fixes applied to leaderboards. 1.1.7 11/27/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.6 11/14/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.5 11/11/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.4 11/10/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.0 11/08/2024 UI fixes 1.0.6 10/25/2024 1.0.2 10/23/2024
version 1.3.12
posted on 2026-07-29
Version History - Rating gains based on the day of the month - more points by the end
- Thorns values reduced by 75% in pvp
- Patience now only affects STR, DEX and INT 1.3.12 10/22/2025 - Rating should now increase by 1 after beating a player with the same score
- Fixed Arcane robes
- Fixed scroll drop rates
- There will be an early leaderboard reset this time; I won't be able to do it at the beginning of the next month 1.3.11 08/26/2025 UI improvements 1.3.10 08/07/2025 - Capped [Patience] values at 10
- [Leeching horn] proc chance changed from 100% to 20%
- Damage from Keepsakes should now be correctly displayed in Damage meters
- Added fatigue mechanic to prevent long fights 1.3.9 08/05/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed
1.3.8
- Hidden dagger guideline change
- Bugfixes 1.3.8 07/31/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes
1.3.6
- New achievements fixed 1.3.6 07/22/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed
1.3.5
- Bugfixes 1.3.5 07/16/2025 GAMEPLAY
- New Class: Silvertongue
- 26 New Abilities: Every III Tier class gets a new ability
- 4 New Stages: Improved versions of The Seed stages
- 8 New Items added
- Added Wheel of Fortune to Merchant room
- Added manual game speed adjustment
- Fixed and reduced power of multiple Guidelines
- **Thorns** value capped at 50% of attacker's HP
- Added % damage reduction to Physical and Magic Defense
- Friendly units now auto-revive at Tower of Doom (no cost)
- Added a button to skip Tower of Doom
UI
- Added detailed damage sources to combat stats
- General UI improvements
- Added Keepsakes to Collection
BALANCE CHANGES
- Improved Arena matchmaking
Warrior
- [War Cry] duration increased by 2s
Warlock
- [Demonic Presence] now affects all friendly units
Guard
- [Cleave] damage to bosses capped at 1% of their health
Dreadnought
- [Watch Them Fall] Ascended Ability A: 5 → 3
- [Watch Them Fall] Ascended Ability B: 20 → 15
- [Cleave] Ascended Ability A: 100 → 5
Hermit
- [Glass of Water] Attack speed bonus capped at 100
Spellblade
- Ancient Imbuement no longer grants Attack speed 1.3.4 07/14/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.6 02/17/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.5 02/15/2025 **What's new**
- Added Team Guidelines system: Over **100** new team-wide effects separated into 12 skill trees
- Added **4** new classes: Arcane Champion, Alchemist, Protector, Pilgrim
- Added** 15** new achievements
- Added **15** new items
- Added **2** new stages
- Added **7** new Cursed Team Tactics
- Added Adventurer's Guild – chance to get a premade character instead of a Level 0 character
- Added an option to change room connections to basic lines for better visibility
- Added Tower of Doom floor counter
- Added Discord banner
- Added scrolls, runes, and ability explanations
- Added map icon descriptions
- Added in-game patch notes
**Balance changes:**
- Ability cast runes now have a chance to cast an ability (chance increases with rarity)
- The forge no longer rerolls base non-random item enchantments; now, it only modifies their values by 10%
- Increased difficulty of almost all stages to balance them with the Guidelines system
- Deposit tactic is capped at 100 gold per room
- The game now auto-saves when entering the map
- Fixed a bug where the remove curse option would not remove negative effects from stats
**Class changes:**
- Dark Avenger
**Oppressor**: Whenever you take damage or dodge an attack, increase thorns value
by 0.1%. At 10%, increase your attack speed by 1% for every friendly unit and
reset thorns value to 0. Repeats endlessly.
- Dreadnought
**Repulsing Armor**: There is a 33% chance for negative effects to be reflected.
- Guard
**Empowered Movement**: Debuff resistance increased by **10/12/16/20/25**.
- Ritualist
**Voices of the Old Ones**: Whenever you use a [Debuff] ability, gain a voice charge. At 10 charges,
increase your Magic Damage by 100, Lifesteal, and Spell Vamp by 20. 1.2.0 02/14/2025 - Items: Upgrade level is now capped at 10.
- Goblin Cleaver: Attack speed bonus is capped at 100.
- Fixed a bug that caused abilities to stop being cast.
- Critical hit runes no longer proc themselves.
- Buff effects should now apply correctly.
- Items modified by encounters should now apply stats correctly.
- Fixed various bugs related to the save system.
- Fixed thorns keepsakes.
- Multiple visual and UI issues have been resolved.
- Potential fixes applied to leaderboards. 1.1.7 11/27/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.6 11/14/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.5 11/11/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.4 11/10/2024 Items:
- Goblin Stick: Magic Damage reduced from 40 to 25
- Goblin Sword: Physical Damage reduced from 50 to 30, Magic Damage reduced from 30 to 20
- Spine of the Thing: Magic Damage reduced from 100 to 50, Attack Speed increased from 0 to 2
- Horn of the Beast: Attack Speed increased from 0 to 6
- Focused Crystal: Added random enchantments
- Spine of Nature: Attack Speed increased from 3 to 5, added random enchantments
- Faithbreaker: Added random enchantments
- Glass Staff: Added random enchantments
- Necronomicon: Magic Damage reduced from 40 to 30, added random enchantments
- Hope of the Weak: Physical Defense increased from 0 to 20, Magic Defense increased from 0 to 15, added random enchantments
- Dark Steel Bow: Physical Damage increased from 0 to 15, Magic Damage increased from 0 to 10, Attack Speed increased from 0 to 7
- Armor of rage: Strength/Agility/Intellect bonuses reduced from 30/60 to 10/25
- Guteater: Percentage of max health reduced from 15/10% to 3/5%
- Bastion of Hope: Physical Defense reduced from 30 to 20, Magic Defense reduced from 30 to 20
- Random enchantments on the most powerful items are now weaker
Mechanics:
- Agility to Dodge chance conversion: Changed from 100% to 25%
- Dark Avenger Oppressor change: When taking damage or dodging an attack, thorns value increases by 0.1%; at 10%, increase Attack Speed by 20% per friendly unit and reset thorns value to 0. Repeats endlessly.
- Ritualist Voices of the old ones change: Whenever you use a Debuff ability, get a voice charge. At 10 charges double your Magic Damage and increase Lifesteal and Spell vamp by 100
- Shrine of Darkness: Gem upgrade now has a 30% chance to break the gem
- Increased Treasure room item rarity
- Tower of Doom: Height increased to 10 floors
- Merchant now sells relics
- Healing Abilities: Single-target healing now targets units with the lowest health percentage
Bug Fixes:
- Templar Unlock: Moved to the 3rd upgrade page, after Guard unlock
- Arcane Knowledge Ascended Ability: Fixed 15% Magic Damage increase
- Summoned units no longer stack on each other
- Fixed additional summon keepsake
- Subclasses now function in Encounter rooms
- Mastercrafted items now load correctly
- Fixed unit movement when inventory is open
- Various forge and UI bug fixes 1.1.0 11/08/2024 UI fixes 1.0.6 10/25/2024 1.0.2 10/23/2024
version 1.3.12
posted on 2025-10-22
- Rating gains based on the day of the month - more points by the end
- Thorns values reduced by 75% in pvp
- Patience now only affects STR, DEX and INT
Disclaimer
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